onari

Campaigns

The five campaign types, who can join, and how budgets and limits work.

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Your team creates campaigns in the dashboard. As a developer you mostly need to know which events each one listens for and what your server will be asked to pay.

Campaign types

TypeA player wins when…Listens for
Challengethey do the event N times (optionally each worth at least an amount). With more than one win allowed, the count starts again after each win.one event
Streakthey do the event every day, week or month (or every weekend) for N periods in a row. Missing a period starts the count again.one event
Leaderboardthey're in the top N when it ends, by number of events or by total amount. Ties go to whoever got there first.one event
Referrala friend they invited does the event for the first time. Both of them win.one event + referred_by
Triviathey score enough in a quiz (or make the top N), played in the Rewards Hub. Timed on Onari's servers.nothing: played in the Hub

Who can join

  • Everyone, new players (first seen in the last 30 days), or inactive players (no events in the N days before the campaign started).
  • Hold-back group: optionally keep a percentage of players out of the campaign to measure its effect. They don't see it and can't win.

A player's audience is decided the first time they touch the campaign and doesn't change after that.

Limits that protect your budget

  • Budget: a hard cap on the total value of rewards. Once a reward wouldn't fit, nobody else wins; you get budget.threshold_reached at 90% and campaign.budget_reached when it's used up.
  • Wins per player: usually 1.
  • Schedule: start and end dates in your time zone.

Pausing and ending

Your team can pause, resume or end a running campaign. While paused, players keep their progress but nobody can win. Ending a leaderboard or "top N" trivia pays its winners straight away.

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